![]() ![]() The second is a Rito who will be oriented more towards physical abilities. The first is a Zora character who I envision as my social or magical character. I have two character concepts in mind, based somewhat on archetypes that already exist in the Zelda universe so that I won’t be pushing the system too hard. After all, I imagine many of the folks who might be drawn to this article will be wanting to get an idea of whether or not you can create the kinds of characters you are excited about, so I want to show that off as much as possible. While I’ll be focusing primarily on the options I am taking for my characters, I’ll also talk about what I’m not taking to a degree so that you can fully appreciate the variety of options available. This will allow me to engage a few different mechanisms and to prioritize different aspects of the character creation process.Ĭharacter creation in Reclaim the Wild follows a seven step process that begins with a concept, then determines the race of the character before distributing traits, invests in gear and special abilities, before finally finishing things up by filling in secondary characteristics and colorful details that give life to the character. I’ll be exploring two different character concepts at the same time, with my tentative plan being that one will focus on physical characteristics or speed while the other is a social or magical character. So with no opportunities to play Reclaim the Wild looming on the horizon, I thought it would be fun to take some character ideas and put them onto paper to see what the game has to offer. It introduces you to all the core concepts, gives you an idea of what your creative possibilities are, and gets you excited for what comes after. ![]() In my experience with roleplaying games, the best way to get an introduction to the basic systems of a tabletop is to go through the process of character creation. Called Reclaim the Wild, this game takes inspiration first from Breath of the Wild but also from the Zelda series in its entirety and offers to translate the experience of the video game franchise into tabletop play. Enough people had this idea, in fact, that a group of them banded together to create a Zelda tabletop experience. With so many interesting fantasy races with unique cultures and tons of iconic locations to explore, it’s no wonder that I’m not the only person who had this idea. I’ve loved the world of The Legend of Zelda since I was a child and frequently imagined my own characters who might live in that world. ![]() One of my tabletop gaming dreams is to experience the world of Hyrule at the roleplaying table. ![]()
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